Reiner Knizia's Teocalli
- Price: $0.99 In Apple Store
- Category: Games
- Updated: 2011-01-28
- Current Version: 1.0.5
- Size: 20.40 MB
- Language: English
- Seller: Shawn Simas
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.2.1 or later
- © 2011 Bigfoot Studios
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PRICE DROP TO $0.99!Teocalli is a solo strategy game in which the player attempts to quickly and efficiently build temples utilizing dice rolls. The player will roll special dice depicting colored symbols that match those on the temple layouts. …..
What's New in Version 1.0.5
Minor fixes including an issue saving high scores as well as showing the incorrect score for the turn.
There was also a minor typo in the tutorial.
Rated 4/5 based on 3 customer reviews.
RK's take on Farkle?
Lord Gek write:
For some reason the screenshots didn't really grab me and, sure, it is an RK design but that doesn't make it AUTOMATICALLY great...but this game is a very clever and original hoot!
If trying to sum it up simply, it might be seen as RK's take on Farkle.
You roll the 5 dice, see the symbols that have come up, and then choose one of the current three temples up for construction. As long as you can place at least one of the dice on the selected temple, you are free to re-roll the rest or simply end your turn. Once the temple is chosen you are locked onto that temple for the rest of the turn (unless you complete it, that is) and the danger of re-rolling is that if you re-roll and can't place any of the remaining dice in the temple the turn is over and all progress made that turn is flushed away. So the only way to really lock in your progress at any given point is to end your turn, but having a very limited number of turns means you'll want to stretch each one as far as possible. When you end your turn intentionally only the complete rows are counted as filled in with all partial fillings flushed away. Ideally you'll want to build complete rows (even if a row is a single die at times) in order from bottom to top. You can end a turn with rows filled in out of order, but doing so will mean you lose one of the temple's wild card stars (you are rewarded what ever wildcard stars are left on the temple once you complete it as well as some points and extra turns). So you continue on like this until you have completed your assigned number of temples (8 for a short game, 16 for a medium game, or 24 for a long game) or run out of turns.
Fun dice game by Dr. Knizia that's appropriately price for what you get....
This is actually a very fun game, especially given its price point. Knizia has games that are nicer than this, but those tend to be at "premium price points" ($5+). This is basically another "Knizia dice game". Similar to Farkle, or one of his other dice games... Pickomino, but with a building theme pasted on, and the usual "press your luck" element.
+rules can be read and understood within 5 minutes
+easy to pickup and play
+meaningful decisions without it being overly analytical
+great casual gaming. I wouldn't want to play this all the time, but I can see myself coming back to it.
+high scores for those who want to go beyond "beating the game" (by completing all 12, 18, or 24 temples, depending on game length level)
+3 game length levels (worth noting, "short game" is still challenging, as all the larger temples come out earlier since there's less of them to build to win the game)
-Once you start a game, it won't save your progress if you leave. So if you're on an Iphone and have to take a call while midgame, you're gonna have to start over. Long game can take at least 10 to 15 minutes, so it's quite a problem there (though don't quote me on that, as I didn't actually time it). This fix would make it a true, casual game, rather than being tied down to the game once you start.
-can't open options menu midgame, so once you start a game and intend to finish it, you're stuck with those options until you do
-Can't access rules during the game. Because of the 1st bullet point, you can't even quit to the menu, check out rules, and then resume your game.
initially wasn't too into it but now..
It does have depth after all. Make sure you understand all the rules completely. Don't always go for the wilds those are temptations although definitely needed near the latter stages. Reminds me of Can't Stop kinda in the decisions one must make and don't get too greedy especially with just a couple colors left to roll. Hoping for a universal build so it'll look even better on my ipad.
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